Edgeloop

 
Work history
       

 

I will keep this short for now, but this is what I have been doing for the last 10 or so years. Oldest at the top.

 

Credits:

Decam AB
A nice company that I had great time working in, I worked there for almost a year before I was offered a job at Massive Entertainment.
Unfortunately the company doesn't exist today, to my knowledge at least.

Products:
Odens Oga/Odins eye.

A game that was developed for the Swedish television and the commercial market.
I worked as a Lead artist for the digital graphical assets. Main modeler, Main(only) animator and texturing.

 

Massive Entertainment AB
A wonderful company where I really learned how to produce high quality content and triple A products, plus made friends for life, I miss them so much. :)

Products:
Ground Control.

The first great game that I had the fortune to work on, although I came late in the production, I just catched the calm before Crunchtime. Which was both weird and somehow fun. Lots of late visits to the local "Student disco" Bagen for a quick beer or two and watch our lead artist swiftly drinking his "screwdrivers" before returning back to work. Ahh, the good old times.

Ground Control 2.

This was a project I did alot of stuff in, lots of units, both design, modeling and animation. I did alot of the effects too in our inhouse editor. I was later placed in our inhouse CG film production team where I also did alot of work. Animation and modeling and texturing. I worked closely with our great Lead artist Tobias Strömvall and tried really hard to make everything we hoped to include in the cutscenes with our limited (then) staff, time and budget. But it turned out great.

World in Conflict.

This was a really fun project for me because when I joined the "Wic" team, it still was very much of a concept and therefore I really could make use of my "skills". I worked alot together with the designated Lead artist at the time, and really took responsibility of important "low level" stuff noone else seemed to bother with, or had the time to do, plus I modeled a very large amount of the units for the game, plus research for the very same. As the time went on I took more and more responsibility and let people know that I would really like to step up and be a Lead artist (I have been a Lead artist at Massive before too, for a concept we did way back, and I really liked to be in control, and work with people) , and as luck would have it, my Lead art at the time had already recomended me to take over his roll so he could focus at what he does best (not that he was a bad lead in anyway, actually, he was very good at it, but he didn't like it himself) . So there I worked as a Lead art for a triple A game, and my former lead took over the Technical Graphics Lead roll and we formed a team together that was very successful. Unfortunately I was offered a great opportunity by some old friends to work at their newly started company, which I took after long time thinking it over, leaving Massive and World in Conflict before we had gone gold.. Which leads us over to the next company.

 

Solidicon AB

Another great little company, run by long time friends of me. We mainly do Casino games for physical machines with advance betting and viewing systems. 3D Horseracing and stuff like that. I worked there for almost 2 years and had a great time. Unfortunately we started to having problems with some cashflow, and since I was the last man in, I had to go. Nothing any of us wanted, and extra sad for everyone else that I had quit my "great" career at Massive Entertainment only to end up being fired by my oldest friends.That's Irony at it's best, but I don't hold it against them, it's about business and I would have done the same thing too. But fear not, this might have been the best thing that have happend to me, since I have started to find my real passion again after all those years working with it.

The irony of all this is that since I started working with games and 3D graphics I have begun slowly fading away without even noticing about it myself (My biggest interest in life became "just" a job). I have "never" (well almost) since I started to work professionally with my passion, created something for the art itself, never been pushing myself to the very edge with personal projects, except the cutting edge stuff I did all years working for Massive. But making art for your work/company (no matter how advanced it might be) and making art just because you want to see how far you can push it for yourself, in your spare time, is two completely different things.

And the conclusion of all this is?

"I thought it didn't matter before and saw it as the same thing. But I now know better. I got my passion back, so for that Solidicon might have been the best thing that have happened to me in 10 years. :) cheers!"